Visual Development

Environment Explorations: Exploration of different spaces
 
Sizzle: Revision of Cartoon Network Studios Intern Pitch, Summer 2016. Please email yoojinshin2@gmail.com for full World Guide
 
Toymaker (WIP): 

Producer, Environment designer (bedroom), Props designer (carousel / circus tent), Storyboard Supervisor and Graphics Designer (picture book and wall drawings)

Short film in collaboration with modelers/set dressers/lighting team/SIM/animators:
Kenji Endo, Felege Gebru, Emily Reif, Emma Herold, Luci Coke, Vivian Morgowicz, Barb Meijer, Nellie Robinson, Ray Munoz
 
Aviation Academy: concept art

Baba Yaga : Assets for the tale Vaselisa the Beautiful. 

 
 

Teotihuacan (WIP): Assets inspired by the pre-historic Teotihuacan culture.

Permadeath, 2017: Worked as part of a visual development team for a video game opera, premiering early 2018. Completed preliminary iterations of Aphrodite and the Team Phoebus Temple. Storyboarded a section of the libretto, a drama-oriented scene before the final battle. See final designs here.
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thumbnails

Thumbnails of possible ideas for environments

Phoebus 1-1

First iteration of the Phoebus Temple

Phoebus 1-2

Phoebus 2-1

Another iteration of Phoebus Temple

Phoebus 2-2

Side view of iteration

Phoebus 2-3

Aerial view of the iteration

Ground 1-1

First iteration of the battle ground

Ground 1-2

Color experimentation of first iteration 1

Ground 1-3

Color experimentation of first iteration 2

scene6temple

Line work of battlefield with updated designs and more specificity